
Monday, November 3, 2008
New building - AT Gun
AT gun (anti-tank) is a great defense structure which can do serious damage to all ground units within its medium range. It is heavily armored and is usually in first line of defense. Its defenseless against long-range units and aerial attacks.

Labels:
assets,
game engine,
game programming,
MoonGate,
RTS,
XNA
Saturday, October 25, 2008
Screenshots from latest build
Few screenshots from lastest MoonGate build. Rather low framerate is cause by my (old) graphic card in laptop - GF Go 7300 was certainly not designed for game development :) Xbox 360 version runs at about 120 FPS with antialiasing on 1067x600 (without particle effects and without post-screen shaders).





Two MG videos - core functionality and editor
Next two videos show most basic MoonGate functionality. Videos are not showing latest build, they are over month old - no new units, no particles, no post-process efects. Actually whole "look & feel" will be changed.
First video shows some basic commands, unit movement, artillery turret attack and attack on aerial target. Second shows first functions of game editor that are implemented - terrain painting and object placement & manipulation.
EDIT : Same videos in better quality are here (~20 MB).
Labels:
assets,
game engine,
game programming,
MoonGate,
RTS,
XNA
Terrain accessibility test
Here is a result of an accessibility algorithm test. This algorithm tells A* pathfinder which parts of terrain are inaccessible to ground units - these areas are marked with red triangles. This screenshot is from early version of engine (March 2008).

Labels:
game engine,
game programming,
MoonGate,
RTS,
XNA
MoonGate units - 3D studio shot - MLRS
This unit looks (or at least should look) like near-future version of MLRS. It is a long-range weapon which fires ballistic projectiles (small rockets). It is slow, lightly armored but has long range and projectiles are very devastating in large area. It is typical second-line support unit that needs to be protected.
Triangles: 356 Polygons: 222

MoonGate units - 3D studio shot - M1A1
MoonGate units - 3D studio shot - Bradley
Subscribe to:
Posts (Atom)




