Showing posts with label assets. Show all posts
Showing posts with label assets. Show all posts

Monday, November 3, 2008

Terrain - meadow texture set


Few screenshots I have found on my HDD, sample of "meadow" texture set in MG Engine.







New building - AT Gun

AT gun (anti-tank) is a great defense structure which can do serious damage to all ground units within its medium range. It is heavily armored and is usually in first line of defense. Its defenseless against long-range units and aerial attacks.

Saturday, October 25, 2008

Two MG videos - core functionality and editor


Next two videos show most basic MoonGate functionality. Videos are not showing latest build, they are over month old - no new units, no particles, no post-process efects. Actually whole "look & feel" will be changed.

First video shows some basic commands, unit movement, artillery turret attack and attack on aerial target. Second shows first functions of game editor that are implemented - terrain painting and object placement & manipulation.

EDIT : Same videos in better quality are here (~20 MB).





MoonGate units - 3D studio shot - MLRS


This unit looks (or at least should look) like near-future version of MLRS. It is a long-range weapon which fires ballistic projectiles (small rockets). It is slow, lightly armored but has long range and projectiles are very devastating in large area. It is typical second-line support unit that needs to be protected.

Triangles: 356  Polygons: 222



MoonGate units - 3D studio shot - M1A1


M1A1 tank is heavy class unit. It's only disadvantage is speed. M1A1 has very thick armor and very powerful main gun. His main enemy therefore is artillery. It is a unit of choice when attacking enemy base.

Triangles: 538  Polygons: 284


MoonGate units - 3D studio shot - Bradley


Bradley is all-purpose battle unit. Does not excell in any category but also does not fail in any. It is very useful again light and medium armored targets. Acts as a basic attac unit.

Triangles: 338  Polygons: 180







MoonGate units - 3D studio shot - APC


This APC is typical reconnaissance unit with high speed, large sight range but weak armor and gun that is useful only against light armored enemies.

Triangles: 806  Polygons: 655