Monday, November 3, 2008

Terrain - "after war" texture set.

I updated "after war" texture set, transition from one texture to another is much smoother and terrain appears to have much more detail. Also some dry trees were added.







Terrain - meadow texture set


Few screenshots I have found on my HDD, sample of "meadow" texture set in MG Engine.







New building - AT Gun

AT gun (anti-tank) is a great defense structure which can do serious damage to all ground units within its medium range. It is heavily armored and is usually in first line of defense. Its defenseless against long-range units and aerial attacks.

Saturday, October 25, 2008

Screenshots from latest build


Few screenshots from lastest MoonGate build. Rather low framerate is cause by my (old) graphic card in laptop - GF Go 7300 was certainly not designed for game development :) Xbox 360 version runs at about 120 FPS with antialiasing on 1067x600 (without particle effects and without post-screen shaders).







Two MG videos - core functionality and editor


Next two videos show most basic MoonGate functionality. Videos are not showing latest build, they are over month old - no new units, no particles, no post-process efects. Actually whole "look & feel" will be changed.

First video shows some basic commands, unit movement, artillery turret attack and attack on aerial target. Second shows first functions of game editor that are implemented - terrain painting and object placement & manipulation.

EDIT : Same videos in better quality are here (~20 MB).





Terrain accessibility test

Here is a result of an accessibility algorithm test. This algorithm tells A* pathfinder which parts of terrain are inaccessible to ground units - these areas are marked with red triangles. This screenshot is from early version of engine (March 2008).

MoonGate units - 3D studio shot - MLRS


This unit looks (or at least should look) like near-future version of MLRS. It is a long-range weapon which fires ballistic projectiles (small rockets). It is slow, lightly armored but has long range and projectiles are very devastating in large area. It is typical second-line support unit that needs to be protected.

Triangles: 356  Polygons: 222